
Hot off the presses, here is a sneak peak of what will soon be our weekly iPhone review from Nathan Morgan.
Following on from Peggle and completing our PopCap double-header, this week I have been mostly playing Bejeweled 2. Like Peggle, the Bejeweled series are epically popular and if you own almost any form of computing hardware or spend any time online then it's likely that you've played it.
However, for the benefit of the boy in the bubble... Bejeweled 2 is a simple puzzle game which involves an 8x8 grid of different coloured jewels. You can swap any two adjacent jewels if, in so doing, you create a line of at least three matching jewels. When you match a line, the jewels concerned disappear and replacements fall from the top.
Big scores and rapid level completion is best achieved through trying to set off chains of multiple matches resulting from jewels moving down into a match. Sometimes these 'cascades' happen naturally as the random replacement jewels fall into matches. Making a line of four leaves behind a shining jewel which, when involved in a match, explodes to remove a certain amount of the surrounding jewels. Making a line of five creates a Hyper Cube which, when swapped with any adjacent jewel (regardless of whether it makes a line or not), will remove all jewels of that type on the screen.